Category Archives: Ligue 1

Scatter graphics: Ligue 1, 2015/16

With domestic seasons now ending all over Europe, I’ll be using my scatter graphics to take a final look at each of the main European leagues. Here’s how the attacking and defensive performances of each Ligue 1 club compared this season. These graphics are explained here if you haven’t seen them before. Shot dominance First of all, here is how the number of shots

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Comparing the Champions League last 16

This post uses my scatter graphics (explained here if you haven’t seen them before) to compare the domestic records of the 16 surviving Champions League clubs ahead of the competition getting back underway this evening. Clubs play so few Champions League matches that there’s not much point doing scatter graphics of the competition itself: even if the six group games were

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Visualising the 2015/16 Ligue 1 fixtures

Following on from my initial run of fixture difficulty maps for the top four English divisions last week, I had some feedback from several readers about the red/green contrast not working particularly well for colour-blind people. I’ve therefore updated the colour palette to something slightly less garish and will re-run the English graphics with updated odds nearer to the start of the

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Ligue 1 attack & defence update

The lull created by the international break is as good an opportunity as any to crank out some updated attack and defence scatter graphics for the major European leagues, looking here at Ligue 1. There are two graphics: the first showing attacking performance and the second defensive performance. Both are based on simple shot data and give a high-level view of how each club

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Attack & Defence: Ligue 1

Having recently updated my scatter graphics for the Football League and Conference, I thought I might as well run them for some other divisions in a series of quick posts. There are three graphics here for Ligue 1: the first shows overall dominance (or lack of), the second attacking performance and the third defensive performance. All are based on shot data

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